So when I had to drive two miles on the freeway (where the speed limit was 75) on my way to school every morning, it was torturous, to say the least. The truck would shake and scream, and generally threaten to come apart at every possible point. My friends would pass me in their nicer cars, and I would try not to make eye contact. It was stressful and embarrassing. Honestly, it was all I could do to keep that thing on the road. Needless to say, driving wasn't very fun, and I didn't feel very good at it.
Early one morning I was on my way to school and wrecked the truck. It had snowed the night before, then cleared, so there was black ice on the road. The accident totaled my truck, and probably should have taken my life. It was one of the scariest moments of my life.
That car totally changed me as a driver. I no longer had to fight the vehicle or worry that I was going to destroy it just by driving it on the freeway. My driving "style" became much more consistent and relaxed. I wasn't worried about driving anywhere - the freeway, on a hill, etc. Driving became fun.
Among all the differences between the car and truck, the fundamental one was headroom. What is headroom? In a nutshell, it's the difference between what you must do and what you can do.*
Here are a few examples of how the term headroom is used various settings.
- If I have the strength to lift 100 pounds, but only have to lift 50, I have headroom.
- If a DJ has a sound system with 5000 watts of power, but only needs 1000 watts to play in a certain space, s/he has headroom.
- If you need to drive 75 MPH on the freeway but the car can go 140, you have headroom.
How does this relate to music and to drumming?
Essentially, we're all trying to develop headroom in our playing as we continue to practice and learn as much as we can. Think of it like the car. If the band you're playing in is asking your "engine" - your skill set - to go 80 miles an hour, and you can only go 80, then every time you play you're maxing yourself out. This is usually neither comfortable nor fun.
But if they're asking you to go 80 and you have the ability to do 120, then you can do what you need to do with style, and have bursts of "speed" when they're appropriate. More than that, you have the strength and "chops" to play what you hear in your head. And that, my friends, is fun.
I'm not saying that you should never push your limits or live on the edge a little bit. But think of it another way: If we're talking about athletes, you need a basic ability to keep up with your competition, but headroom is what allows you to make the extra play or effort to win the game.
In another post I'll give you a direct example from my own drumming career, but for now, think about headroom. How much do you have, and what are you doing to increase it?
One last thought. At a certain point, you'll have an "engine" that is capable of getting off the streets and getting into the big leagues.
Yeah. Let's do THAT.
*It's actually a construction term that refers to the height of a doorway or the ceiling over stairs. It literally means the distance between the average person's head and the point where they would hit said head. This is why, when the average American stands under six feet, the ceiling is generally at least eight feet high.